The Bite: Revenant – New Version 0.81 []

The Bite: Revenant – New Version 0.81 [] Free Download

About The Bite: Revenant – New Version 0.81 []

Info: Thrust into the darkness of vampire underworld, our protagonist needs to adapt fast to the decadent and depraved ways of the vampiric aristocracy. With some luck and a bit of help from a mysterious stranger he manages to survive the initial encounters with powerful individuals, but to truly prosper he needs to quickly familiarize himself with this world’s ever-present scheming and high stake political games…
At first ignored or used as a pawn, he realizes quickly that to prosper in this world he needs to chose his actions and allegiances carefully. How will he use his new found powers in this world of debauchery and intrigue? How will he decide who to trust, who to obey, who to conquer, and who to betray?


Date: 12.05.2023
Language: English
Version: 0.81
Censored: No

1. Extract and run.


Tags: All sex, Animation, Beautiful Ass, Big Tits, Blowjob, Erotic Adventure, Hardcore Sex, Lesbian,, Male Protagonist, Ren’py, Seduction, Sexy Girls, Vampires, Violation, Visual Novel, Voyeur


-Fixed the issue where starting “Psychology 101” quest resulted in visuals being unresponsive in certain conditions.
-Old saves no longer work. When trying to load them, the game informs players of that and boots them into main menu
-Quests “Psychology 101” and “School’s in” are implemented- to start them go to the new position on the map – Hospital – for the “School’s in” and for “Psychology 101” you first need to not have chased away Claire, and then either call her by phone from your room (phone is intractable in v0.8), or go to the new location on the map – Coffee Shop.
-Glossary entries are now marked whenever new information is either added or updated
-Skill checks and Character affinity/trust checks now show up as successful and failed. The message has been automated (was semi-automatic before), and instead of manually calculating the possibilities of players clearing the checks the system now works in 5 tiers of difficulty: None, Trivial, Easy, Medium, Hard, with each tier representing 20 percentile of maximum number of possible points a player could achieve up to that point. So a Hard skill roll for Prowess would require player to gather 80% of all of the skill points in #hat category. The whole system is remade and I think I changed every variable where it was needed, but I may have missed some, so if you spot something wrong with choices feel free to inform me
-Added extra values in all classes. the reason y’all had to reboot the game from the start was because a functionality that I wanted to implement couldn’t be implemented without adding a new value into a particular class, breaking the game in the process. so hopefully adding a dummy value to all classes should help with dealing with that in the future if I ever decide to change up something else like that

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